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  • Has been a tumultuous couple of years for me, but have finally got enough peace to get back to model work.The 3D portion for a Freelancer version of the Coalition Azan is complete. Not going all out on textures, just using standard Freelancer textures and materials. Might seem a bit generic, but I want to see the effect in the game of blending imports to match. Would be interested to hear anyone's thoughts on this take. The new version is very close in dimensions to the old. Mounts provided for …
  • Apart from some minor adjustments, textures are set. Things to do like smoothing, but happy with how it turned out. So Azan made in Sirius.Azan_3_4ths_2.jpgAzan_aggr.jpgAzan_beauty.jpgAzan_dorsal.jpgAzan_nose.jpgAzan_rr_3_qt_drsl.jpgAzan_star.jpgAzan_tail.jpgAzan_ventral.jpg
  • I also made one with the wings smaller and closer to the original location. Difficult placement to avoid the engine exhaust. Haven't decided which I like better yet.Should add that the extracted Azan model from Starlancer had the wings misplaced but it looked good so I went with it.Azan_3_4ths_2.jpgAzan_SL_Wings.jpg
  • I'm not considering it, no. The point of what I'm doing is redesigned fighter and freighter models from other games so as to blend in with Freelancer's existing OEM ships. That means with Freelancer hard points, cargo bays, and tiled textures, and a certain amount of chunkiness in the redesigns. Were I making single piece skin textures it would be in the "maybe" category. I am working at improved scale Freelancer OEM textures that do not make extensive changes to the originals instead. Keeping t…