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  • If you'll deactivate the mod in the FLMM, you'll pretty much break the game. The proper way of deactivating and reactivating the mod involves reinstallation of FL as well. But yes, you will have to apply all updates after that.
  • You will still need to apply the updates. I'm not sure if reinstalling CF in FLMM using a fresh download will also eliminate the need of the new updates. It doesn't help that the updates are daily due to how CF's Dynamic Universe works. If you have to deactivate CF because you want to play another mod then return to CF one day without the need to update it again, then you can make a copy of the vanilla backup folder and use "Change FL Directory" in FLMM so it will work with that new copy of FL.…