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So, this could easily be a general topic I guess however I think it pertains directly to the 3D modelling part of the modding scene. Freelancer has a very solid ability to accept large numbers of new spacecraft. Many other game and sci-fi universes have numerous cool ships which are relatively to add in basic form from converted original models. The biggest issue is in blending them to fit with the existing vanilla Freelancer units. Has there been much consideration to recreating these alternate…
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Copyright issues should be limited provided the work is original. I'm thinking more of recreations than direct ports of the geometry - more 'inspired by' than Taking someone else's work and dropping it in game as is. Mostly borrowing the shapes and style, with Freelancer style reworks of the geometry and textures to improve the ability of these "foreign" ships to blend in seamlessly into Freelancer. I'm not specifically considering anything larger than a pilotable Freighter or big fighter. I wa…
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I've been reviewing the ships from Freelancer, Starlancer, Freespace, Homeworld 1 and Cataclysm, every Wing Commander, especially Privateer 2. I've been considering also the ships from Homeworld 2. Privateer 2 matches the designs of Starlancer pretty close, save for having well defined cargo bays and inoperable bay doors. The names rather suck lol. The style cues are also quite similar, with more defined textures. The original fighter models from the Wing Commander series are readily available …