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I debated significantly as to bother to post here after the friction I received about SP-based mission-fail corrections (since I had no desire to play MP at the time).The defaults have not been adjusted to account for the stronger enemies, better AI, and the lackluster equipment that most companions receive. If OP is still interested in fixing Crossfire SP (aka the reason most people still download this mod), then a quick fix would be to significantly increase the strength of non-critical NPCs …
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(Quote from LordRaydenMK) I can handle the CrossFire challenge just fine. However since the FL storyline requires escort missions (and multiple chains of them) then protecting the others is part of that hassle. In EVERY video game, escort missions are seen with disdain by most gamers because of how braindead the AI can be and how it suicides to run ahead and get themselves purposefully hurt. In other words, like trying to herd cats but if any of the cats die you instantly fail and have to start…