Privateer 2 had this feature. When you accepted a mission, you could also hire a wingman. The better his or her skills and courage, the higher the price. Some were worthless, some were an asset, and some were just entertainment. But of course Privateer 2 had no multiplayer element, so it's an apples to oranges comparison. Since there's no similar feature in FL, I imagine it would be an enormously difficult thing to program. But more importantly, it would decrease the need for roleplay, mulitpla…