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I'd think they'd be effective if three things would be to happen: first, that the hardpoints be moved so that the munitions don't "stick" to the BS hull (which about 80% of them do with an advanced turret). Also, the damage is far too low. The former missiles may have been no more than Catapults, or something along those lines. The damage should be at least quadrupled to make the weapon as dangerous to VHFs and the missile turrets were to low-end NPCs. Lastly, it would be great if the turrets, b…
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Guns can fire just about anything in RL. Bullets, flak rounds, SAMs, rockets, and even nuclear weapons (yeah, silly US Army :D). They're all technologies, but don't really have ti make sense. Likewise, BS turrets fire flak rounds that act like missiles out of their barrels. Rofl, if you want a rationalization, I'd be more that happy to spam one up The concept it most closely follows would be like a TOW weapon, but why that would evolve into a weapon on a BS I have no flipping idea, hehehe. Game…
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@ DS: I'm completely aware, but the Bismark was disabled by multiple Swordfish, not a solo one, and the helicopter I was making reference to was a sort of gunship and anti-tank vehicle. ...and a railgun would be good enough for me, thank you very much titan: Prophecy probably had the most realistic fighter vs. capship scenarios I've yet seen. Though Prophecy is much different than FL, one must keep in mind that Chris Roberts' WC Privateer was the game FL was striving to imitate and expand upon.…