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Search results 1-15 of 15.

  • I just went through all 15 pages on this topic and I'm thinking I'm going to have to free up some space on one of my pc's for the new version, it looks like its going to be massive, and very good. I can't wait to try out some of the new ships.
  • Didn't OP say he was working on some sort of lag-reduction system?
  • Yeah this mod is looking better with every post you make OP, I'm glad to see you're reworking the infocards, as one of my few problems with CF is that the infocards are kinda repetitive.
  • So the coalition dissapearing when I'm killing them is them cloaking and running off and not some retarded bug? That's good, I wasn't sure they were cloaking.
  • Yeah, I can take down 2-3 averagely skilled players in the Osiris but one skilled player in a VHF with good weps and good tactics can take me out. And flak turrets are pretty much useless. Batttleships really do need better weapons, or at least less spinning.
  • (Quote) Yeah, Battleships need point-defense systems, although how you would manage such a thing is beyond me.
  • Did I say Albert Einstein? 0.o, well it was ~2:30 AM, not the best time for coherent though.
  • (Quote)0.o, that would be crazy. On another note, I was talking to pcforce about armour upgrades ingame and then he apparently went and did some tests with them, apparently they don't increase your hull but instead decrease the hull damage your enemies weapons do by about a 1/3 (which is strange 'cause I think he used lvl 10 armour ug) correct me if I'm wrong pcforce.
  • (Quote) Yes but the armour upgrade does say +100% armour, which should mean that the weapons would do 1/2 normal hull damage.
  • Battleships can't mount shields at all, at least, mine can't. They jus thave one in-built, and yeah, increase the cost of the bs 10-fold and then make them stronger, therefore not that many people will buy them.
  • I love the look of the dk, are they cruisers? The ones with the whip-like tails, although if they are cruisers they could be a bit bigger. I always thought base assualt missions were too easy, so making them harder is good. And when you said "special station - dropable (by Admin)" did you mean admins can "anchor" a station somewhere in space like in EVE? If so thats pretty damn cool!
  • This mod is looking sooooo good, I just can't wait! Also, when you said that you made a droppable station for admins, did that mean that admins can create a station in-game or not, cause if it does then that's bloody amazing.
  • Holy Medula Oblongata! That list is HUGE! Even with my near religious devotion to all things CF I'm not going to read all of that for a while yet! Morti Shun, Strike Carriers are Nomad ships, I was dissapointed by this fact, as they were in the 1.57 ship list and it said they could hold 1,000,000 (that's a MILLION) cargo!
  • A good recon fighter? Not too hard, give it a few 9-10 class guns (only 2-3) and no mines but dual CM's, maybe 135 normal speed like 250 thruster? Oh and like only 4k health and level 8 shields that don't have much shield capacity but an awesome recharge rate. I think that would end up as a fairly balanced recon light fighter, not enough firepower to take out VHF's but maybe VF's and with good enough manouvreability you could just dodge/run against VHF's.
  • So the lag reduction patch is now some sort of weird crossbreed of the v1.4 and v.1.5 ones?