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  • [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#13810'] Wing Commander has, from the start, been called an interactive movie... and the team building the games embraced that in many aspects of the production process. For example, all of the 'talking head' scenes in Wing Commander, Wing Commander II and Privateer were constructed just like film shots, with different camera angles and purpose-built 3D environments (or sets!) When playing the game, your eye tends to follow the …