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  • Last time we met to talk controls, we detailed our space combat control layout and how we iterated to bring that system to a controller. However, Star Trek Online features both space and ground combat throughout all of our episodic flow. After we had our space controls well in hand, we had to tackle our ground control layout and make sure it played just as well as our space layout. Early in the development process, the ground control scheme came along quickly. We wanted the control scheme to fe…