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  • I guess you are talking about newly added CF missions right? Once you are in ACTIVE storyline, then you cannot set own waypoints, it is exactly how it was hard-coded in vanilla missions too. However with 2.0 was found a way how to PAUSE storyline and this was used on 3 occasions (important from CF storyline view). I do not want spoil you SP, so only will tell that once you for a first time arrive on Order HQ in Sol, you will be asked if you want continue. If you refuse, storyline will PAUSE and…
  • (Quote from johivas) Nice note ... I think you can be the first one who came with such observation. But maybe can be used next (story) explanation: Trains were not given to "freelancers", only available for factions, till was Sol liberated from Nomads threat and was needed more trading traffic. And in this moment come for freelancers chance to get theirs own train.
  • There alas can't be used "bubbles", it is still FL engine after all which is behind this ... making new cutscenes was not the easiest stuff, they are all rendered in game engine. I may see only one way which can be used for adding "random" texts and this are these "spamming" informations messages from Zones plugin which are "launched" on some places. Still it is big dunno, if that can be used, and I even less think that mod creator will want to at least think about this ... possibilities for co…
  • Play CF storyline require FOLLOW PRECISELY MISSION PATH. If things go wrong for any reason then the best solution is load latest MISSION save, where are set correctly mission triggers.
  • Are you exploring in paused storyline? If yes, then it could be ok, still ... this high reward disk IS (is this that one from Death Valley ?) part of active storyline and may be better do not take it. And you not need to take it at all, if you decide in pause follow hint in next story: Crossfire Short Stories Part XVII: New discoveries in the Sol system? .. btw this disk is only as loot, normally can be sold on any base. Info there is very likely leftover from previous mod version, as campaign …
  • You can easily test if is all ok when you return to order hq and visit bar. If is launched cutscene with accept/decline it should be ok ... ... there will be 2 more chances pause campaign... for real exploration is the best go to MP or finish campaign ... on other side your play-style can be perfect test for ''pauses''.
  • nice games/mods testing __________________And now some small notes: this npcs behavior is like in vanilla freelancer, but you may for dock try use one small trick (as in more cases can be lerned/hear quite fast in multiplayer): make formation with npc ship going to use gate, you will jump right after that ship ... may need some practice Moneys: killing Xenos and sell pods in Texas work good and you can repair rep with them very easily by shoting few police depots in New York. And .... this bonu…
  • There is whole cf official story pointing on it (check my previous posts)