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  • 'experience' ... this simple word is all between a devastating BS usage. They are now (CF 2.0) deadly enough for NPCs killing as also players in fighters. This ofc not works in all cases, but even very top pvpers need solid amount of time to get BS (included dreadnoughts) down. 'Cooperation' ... BSs are not meant to be used solo, theirs true power will reveal when used other players support (escort, repair services = repair ship). If used properly with mentioned support, it very significantly c…
  • .. and pathetic torps and flak turrets ... maybe it need also some skills how to use them (i think they both works very well )
  • (Quote)this is it. Main idea behind many things in CF mod is about cooperation with others. Altair (as is now in 2.0) or Inner Core alone are especially for BSs 'nogo'. You can pass both areas, but are not able stay there too long without support.
  • cruiser/destroyers: Best use these which have shield resistant to CDs and Cloaking Device (once will be working without issues) and you have awesome cap-ship killer in Inner Core. With this you can do really alot killing for Dooms fleets even if flying solo ... ofc not for fight fighters or gunboats, these ships need to be avoided at all costs when used cruiser/destroyers.
  • .. but very short range.
  • There obviously is not a way how to made everyone pleased. You may accept how is Crossfire done and play it or no. Multiplayer ATM is still beta, with many new functions inactive and waiting for real testing. Crossfire was not and will not be a mod where battleship have 1st importance position. That you not like this will not change this fact. Here on swat was in the past more discussion exactly about the same -> "make BS a SUPER INVINCIBLE TOTAL DESTRUCTIVE POWER ... ... and well ..., this not …
  • (Quote from Chron1c)... sure, then ... If so, I only wonder a bit, why is Crossfire server still active for so many years ... and 2nd most played Freelancer mod (MP) in last year ...
  • Battleships are in 2.0 with different turrets types really deadly, IF used properly. It looks to me @Chron1c like a trolling attempt, bcs it seems obvious that you not have any real experience with BS/DN in CF 2.0 mod. ... Strong shield, terrible amount of hull (which can be easily doubled), different turrets (most of them have significantly longer fire distance as all you can put on vhf) with devastating damage and/or short fire-rate and torps ... there is absolutelly no reason to make them ev…