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  • (Quote from AZ09) I'm surprised you don't pick the Deathblade instead, then, since it has even more cargo space (the hull bonus seems... negligible when you consider how quickly good pod targets will eat through it.) Actually an awesome series of ships, though, and probably not getting as much love as they deserve, AND their design is awesome. I wish I were a good pilot, because then I could totally go with the Bullpup Mk III, use its large amount of armament, AND enjoy a massive cargo load... …
  • Also, how is the APC Freighter? Pictures on Lexi would suggest it is somewhat smaller profile to the Bullpup, which often can be good for agility. And Ramses has a point, the Freighter does not get as good of shields, for example, as a VHF. So although the hull can be good, it is inherently more reliant on it. Good thing both APC and Bullpup have a generous repair unit allotment.
  • Hmm, interesting... I imagine it must be really sluggish, because it otherwise looks like a really good VHF/Freighter hybrid.
  • Somehow your response seems like it has a vested interest... In all seriousness, I'd be checking out that Haidar now, just because it at least will have good stats for a VHF, including VHF shields, while having a strong 330 cargo. No way in hell could it be agile because balance, but otherwise fills out that role better than other options... Its true, though... don't expect to get a freighter as good at fighting as a VHF, because that'd be broken. Still though, finding a "reasonable middle grou…
  • Very true, Kermit. Right now, my favorite is the new Redemption, but my original love has been, and in some ways always will be, the Deathblade... probably has something to do with my first "endgame tier" VHF, combined with being from Oasis, which is where I always go to bring up a new character to the point they can make money. I love that secluded little system, with its brilliant green star and single outpost... I WILL check out the Haidar again sometime, though. Sounds promising for any mor…
  • Well in which case, hull matters little because either you should only take shield scratches, or hold out for it to regenerate. Basically hull damage, to me, implies a kind of failure at the actual techniques you use to survive and win a dogfight. At that point its a matter of it giving you as much emergency leeway to get back shield and reassert course as you can take, but in general if you are taking enough hull damage that it is "meaningful", then you already are too prone to getting hit for…