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Search results 1-6 of 6.
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I would also recommend to use the first steps in the campaign where your are restricted to New York System to check all the stations if there is not some power-up available ( although it might be expensive) and some powerful ship also. Turrets are in the later game really not worht the energy. Sad to say but is like this. Also note that turret is not everything, also it needs to have the right "level". lvl 8 is nice but actually of no use with ships bearing lvl 10 weapons.
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(Quote from Nazgren) Komodo is nice, best is that it has - pretty strong hull, - good cargo and - very important: nice amount of bots !without being - huge like a fat truck or - flying like a drunken goose. ( both referring to evasion) For the 1.9 campaign for sure nicely powered thing, don't know about the new one.The turrets lose their advantage when you have access to better weapons (>8). Remember, best energy is what you safe, best damage is what you don't take. ( Or : Better evade than rep…
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Be careful, extra armor removes a lot of agility.In the end there is a huge amount of possible ships, all a matter of taste. I for example fell in love with the Cyclone but this is Coalition space vessel and therefore to get late. In the end there is always the equation of firepower ( offensive ) versus tanking ability and agility ( defense) and to some extent usability ( cargo space). Some people like Ajay use an anyway imho low agility fighter and upgrade it with Armour so it is even lass agi…