Former Bioware game story author Alexander Freedhas written an in-depth five-part series on branching dialogue in video games. Discussion topics include potential pitfalls, text vs speech, conversation trees and the art of maintaining a meaningful narrative. The writer doesn't overly focus on any particular series, but Wing Commander does get creditfor implementing this practice better than most games. Even prior to the cutscene choices that arrived with Wing Commander 3, the WC series has had …