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Fixed rep means next issues: trading in areas with stronger NPCs will be for pirates practically impossible. Counting a fact that clan members will need to trade for making conquest system working it imo represents serious issue and disadvantage to them. Especially when there is so much areas controlled by "police" factions. Some know freelancer pirates could fully ignore that, but is really good idea to made clan bases build made for pirates clans harder as for other RPs? chasing players in ar… -
- in 1.9 MP (atm) you can dock also on fully red base. But there you cannot buy equipment (included bots/bats), ammunitions and ships or take missions in bar. Lowest possible rep when you are still able buy equipment ammunition and ships is -3 bars. Dunno when you can take missions. @NucNuc: this hire merc will very likely not work for "conquest system" special cargo delivery. I thought too about this idea. _______________________ If there is possible to set reputation interval for npcs faction… -
SWAT_OP-R8R: is possible update first post with possibilities how this system can be set? I see huge difference between use fixed reputation values and use fixed reputation intervals. If is possible go for ''intervals'', then reputation system can be great thing imo. Players still will have possibility to work on theirs reputation (in given borders) with npcs, but there will be significant difference how much they can change them for different server role-plays. I know how it may be tempting go… -
(Quote from The Original) Its only something what come to my mind today: -> what if will be set as really hostile only some factions such way: Police vs Corsairs - all time hostilePolice vs Outcasts- all time hostilePolice vs other criminals - range from hostile to "0" Pirates vs Liberty (navy, police) - all time hostilePirates vs Rheinland (navy, police) - all time hostilePirates vs other lawful - range from hostile to "0" ... this will be ways less limiting as original setting and still will … -
I suggested exactly for this reason (allied factions) only 2 Sirius houses as enemy. On other side is here one small thing which also can be seen as important: police as also pirates will be not able "camp" too long into regions where hostile factions are "home". BUT ... radars will have significantly longer scan range, so both mentioned RPs will be able stay in solid enough range from dock points (example: pirate staying far enough away from New Berlin docking ring) and do strike (tax), but wi… -
@NucNuc: this is it, no one know how to properly balance it. It may be not so bad for police due a fact that criminals do not have many allies (if any), but police factions have many allies. It can perfectly work for freelancers, .. but the biggest effect it will have on clan players. I also do not think it will prevent possibility travel (aka explore) but will affect trade for sure. Still, we do not have any experience how this will work "in real". hmm ... SWAT_OP-R8R: if there will be set rep… -
(Quote from Huor)Is possible go with pirates dont get friendly to police and police cannot become friendly to pirates only? If you add also these second parts, then police (player) will be able shot police NPCs without fear that they get hostile (as faction) to him and easily improve his reputation with criminals (NPCs) to neutral and pirates (players) the same way killing criminal NPCs. -> example:;Police[police2];br_n_grp = -0.90 <-> +0.90, 3 ;Bretonia Armed Forces;br_p_grp = -0.90 <-> +0.90,… -
SWAT_OP-R8R: in MP if you kill with your char more as 8-10 Ancient Drones in Dervon and want after this change your char affiliation, it will become affiliated with GMG (hidden) everytime, and there is not any known way how to change this affiliation (a reason why I asked if is possible go around this "problem"). More ppl asked about this in the past and in Dervon we have also official server events. ... and for rest I think Huor explained this nicely (he asked if we have some suggestions which…