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  • New features including rendering uses cubemap mips instead of two cubemaps for diffuse and spec, finer jump velocity control, improved animation when rolling off of edges, experimenting with triangle mesh subtraction, dynamic character cubemap test (radiosity/reflection), one-way physics collision (so camera/character can't get stuck), seamless cube map filtering and blurring, improved gamma and more! Source: http://www.moddb.com/news/new-overgrowth-a206-video-devlog