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Search results 1-11 of 11.

  • I know OP that your not starting yet but I think it might be a good thing to have ideas on what else to put in the mod. My first suggestion is no trade lanes. Starlancer did not have them. They used warp gates and jump drives. So in that I suggest just warp gates connecting the systems and allow all ships to have warp drives. ( If you people have no clue what I'm talking about for warp drives, it is an ability that was scripted into FL....it was in the TNG mod but due to exploitation was remove…
  • doubt that would happen.....but i still think that the warp and no TL's is one thing that SL RB needs.....but thats up to OP...
  • @Mechships are already done....all OP i guess is going to do is make the Coalition ships flyable for us. The cap ships i guess should stay the want they are.....except theres a couple cap ships OP that need to be corrected.....like the Bandanov destroyer and the Kiev carrier. And if you read the SL-RB thread then you would know that there will be a bribe on Earth. @OPas to what mech says about the bases that reminds me, i forgot who put it out but someone a month ago released on TLR a mod that …
  • lol, the idea is for it to be like Starlancer....has anyone else besides me, OP, EAD, and Pandora play(ed) Starlancer? @Mechduring the beginning of the war the Alliance hijacked several Coalition science vessels and raided their technology, and finally adapted the use of warp(hole) drives into their fighters (and later battleships) during the liberation of Titan. So the Alliance has the same technology as the Coalition, except the ion cannons. @DelviranceStarlancer is based in Sol.....no make-u…
  • not really, you cant define a technology as 'better' than another....also the Coalition launched their three sleeper ships a few months after the Alliance launched theirs, one to Sirius to track us down and two to populate Altiar. So acually the only advantage that the Coalition has in technology then the Alliance is the Dark Reign Ion Cannon.
  • yeah, but one thing OP, what about cruise distruptors? by the way...we need a server restart...
  • Everything about weapons in Starlancer was missles, EMP missles, dumb fire rockets, and energy based guns, both blind fire and unguided. Armor piercing ammo wouldnt do a thing better than thsoe guns.
  • no im not Deliverance...that was the ordinance of Starlancer...they arent weak ordinance. The Jackhammer missle is comparable , if you really want to compare, to a sunslayer torp.
  • no, Jackhammers were the best missles..... MisslesJackhammer - sunslayerBandit - MoonstalkerVegabond - firestalker
  • that sucks...i only had the disks....had to start from scratch on the controls....cept the fire and move which is the only thing that mattered at the moment well the missle kept going after a target even when the bastard cloaked....so i guess thats why its named the vegabond....keeps wandering aimlessly going after its target till it 'dies'..... edit: and vegabond means a person that has no real home....just a wanderer, usually is considered a bandit and public nusance, and in pre-Meiji times t…
  • oh, i just meant by damage.....nothing took out a Kurgen better then one of those....if only they developed a Jackhammer missle pod