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  • As some of you may have noticed, we've evolved somewhat from traditional roleplaying systems when developing SACPIC game mechanics, and one example of that is our Alignment System. Similar to Good-Evil systems in terms of functionality, our Altruistic-Egotistic scale differs in a number of discernible ways, most of which are simply better fits for our game. Source: http://www.moddb.com/news/afte…-rpg-the-alignment-system