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  • New features including a tool to attach environment objects to character skeletons, added NVTX labels for GPU profiling, converted most immediate-mode drawing to use vertex arrays or VBOs, improved VBO and line-width state shadowing, reduced per-frame memory allocations, static physics AABBs are only updated as needed, and more! - Added angelscript benchmarking functions - Fixed performance issue with ASGetObjectIDArray - Fixed vec3 normalization issue which could cause random crashes Source: h…