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Search results 1-13 of 13.

  • Looks good, i only wanted to ask few things: - is count with some MAX fine/tax amount?- tax/fine can be used anywhere in system where is "target"? (this mean that police or pirate not need to be "in sight"?)- and now one serious thing: what with players which will hide in system? Is relative very easy to hide that no one can find you. Can be used some time limit for "target" so he need escape (meant to other system)? ... imo very important. (can cover also situation like "idling" on base)- how …
  • Thx, it make sense .. I think ppl will get used to this system fast I maybe only want suggest to rethink little possibility add "timer" to taxed/fined bcs I know and had many situations when player idle on base, is hiding in system corners up or down etc (and he knows that this who hunt him will get bored ... ). Give reasonable time like 1/2 hour can only help imo ... but its suggestion only ofc.
  • denne: if "target" escape from system then is tax/fine void ... you can't leave game or sw chars IN system where was tax/fine SET.
  • I see small difference between first post and what was told later about "leaving system .. i.e. jump from New Berlin to Sigma-13" as example) (Quote) This if I understand mean that if target move (and imo it is very good, bcs is nothing more boring as try find a player which hide in system) then he will cancel "fine,tax" command and hunt can continue
  • (Quote)you not need to do this if you do not want. (Quote)you means he get you on radar (or visual), mark you for tax but not engage? if you are marked for tax and you sw chars IN THE SAME system, tax will be paid to this guy who marked you. (like if you go tax guy and he use "F1" right in front of your ship ... he will be taxed right in that moment. (Quote)you need leave system (i.e. leave for example Texas) where was tax used. Then you can log off and nothing will happen for your moneys. (Quo…
  • This can be easily solved with "only one request to player/one time" In such "ganking" cases who is faster can get "reward"
  • (Quote from denne) I little updated previous post with info how it is NOW (not final setting) + fine/tax is paid only when police/pirate kill his target or are meet other above mentioned conditions.
  • just saying: once you have equipped asf or csf then expect to be attacked from opposite party anytime/anywhere and ofc see opposite 'marked' pilot as a potential target. Using this simple formula as 'default' can avoid all troubles and offer additional fun ... just like asf or csf npcs do in X.
  • there was already mentioned that every good new thing can be misused by players right? Maybe can be set /fine or /tax only one on player/time (like bounty), but not earlier when this command will be technically fully working = i.e. coding for this function works without issues.
  • ... you guys know well that settings nor coding is final so you can decide what to do duing play: keep all moneys on your chars bcs want to show high lvl ... and risk high loses, OR be clever, carry less moneys and do hunts/RP like you like. You have now clearly said that ATM things will not change (bcs reasons) and not every player is willing to listen to "explanations". Next to this. also with reduced legal trading profit and with much better possibility made moneys via missions you can very …
  • @Bond I said ATM = at this moment. I really like to discuss this RP stuff and offer my suggestion for better balance but ATM I simply do not do it, becasue I KNOW that there is HUGE amount of more important things.
  • Tax and Fine was added to Wiki: https://swat-portal.com/forum/…ssfire/hook/#a-autoMark_9
  • Wiki article about Server RP was updated.