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  • Hmmmm.... So, if a pirate/cop/merc gets within weaps range to initiate tax/fine/bounty collection, and I am able to outrun them into the next system (thereby escaping), I still have to pay the cost?? After all, most profitable BMG routes cross several systems, so it is normal business to push on to the next port for delivery. Up to now, evasion or combat were the only way for a smuggler to avoid such penalties; now it seems that skill at evasion is no longer an asset. So once again, the pirate/…
  • I don't want to beat the point to death, but it seems that the "auto-pay" scenario as it has been described means that pirate/cop/merc now don't even need to actually kill the target anymore, so long as they get close enough for a couple of seconds to "tag" a trader ship with the tax/fine/bounty command, using a hotkey. I can't say that is even fair to the pirate/cop/merc RP, since they are essentially now playing flag football instead of full contact. If it is that easy to set up shop on some …
  • Huor, Let me grab some pieces here: (Quote) (Quote) I think maybe you are saying that a player leaves the server (you used the word "system"), or switches to another character here? Because otherwise, the meaning is contrary to: (Quote)