Lets talk a little about aesthetic features of levels, but mostly lets talk about your opinion. I've been doing a little tinkering around with the style I want the building featured in Reversion to show. At the moment they use the default building textures from Half-Life 2 and I think it works well, a few changes aside the textures fit almost perfectly. The change I'm proposing is too switch the design of buildings from the top half of the below image, to the bottom half of the below image. Que…