When I started the Half-Life 2: Short Stories team, the idea wasn't really to focus on creating stories, but rather on creating new NPCs. I wanted to program, animate, and model new NPCs, and the purpose of HLSS was to create short maps that would introduce players to them. Other people could then use them in their own modifications. It was only after Ross "Samon" Gardner joined that I started to think about making the story a little bit more than just that. Quelle: http://www.moddb.com/news/al…