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  • Hi, I've been playing through the original story campaign from the start in Crossfire, I've gotten used to most of the new features but one thing that's really been annoying me is the commodity prices. They seem to be completely random to the point of being ludicrous. I can find the price for a given commodity is near maximum and near minimum in stations that are right next to each other? Is this deliberate? I can understand why some prices could be mixed up a bit but surely there should be a t…
  • How exactly is it dynamic in the SP campaign? I mean I can repeatedly grind the exact same route over and over again with the prices remaining completely constant. This is no different from the vanilla economy with the exception that most bases are buying and selling random items. So for the SP campaign why not just keep the economy the same as the original. E.g I hauled 40 Niobium from Yokohama shipyard to Shinjuku station 15 times and the prices stayed exactly the same. I had to find similar …
  • Hmm. Ok my definition of a dynamic economy is obviously different to everyone else's I guess it's probably not even possible to implement a true economy in the Freelancer engine. The best example I can think of is Sid Meier's Pirates where the prices of goods fluctuates according to the activities of the player or NPCs, with the player having to pay attention to sudden changes in a base's economy linked to current affairs (war, migration etc). Pirates is on the face of it a very simple game but…