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Search results 1-7 of 7.
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Have a proposal, suggestion about gun balance. ATM the "vanilla"- Sirius guns are pretty uselesss for MP (means pvp) since almost everyone sports some of the "new" weaponry :Phoenix Project Cannon, Coalition Gatling or some of the Alien weapons,which are FAR superior to the SiriusSector (well known "vanilla") as well as AltairSector weapons(Meson Blaster, Laser Gatling, Pulsar Cannon, etc.) (wonder how the Coalition managed to survive before development of the Gatling )in range as well as proje…
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Nope, I ask about range and projectile speed. That the different guns have different effects on different shields ... we should all be familiar with it.Was an essetial bit already in the first FreeLancer release ever. ... And that's how it should stay.There are mods where these differences are even bigger.(Ever tried Big Daddys mod ? Wow, hard one. I only tried, never managed to finish )
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Sry, but I would like to correct you Husker: Sirius :Skyblast B : 2032.52 hull damage/secWyrm II : 1975.56 hull damage/sec "Aliens Weaps" :Ancient Energy Canon : 2736.09 hull damage/sec (as the least powerfull)Ther'hon Canon : 3099.69 hull damage/sec (as the "upper end" of the line)Phoenix Project Canon : 2960.31 hull damage/sec (as the only "human made" Weap "in range" from Sirius)