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Search results 1-4 of 4.
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From a perspective of a mercenary, would it be possible (and wise) to reform the bounty system in a way that, when a person places a bounty on a person, the bounty is set on the entire ID (all characters), instead of bounty on a single character? Pros I can think of - this would reduce the switch-outs to prevent people from hunting the bounty; a person that placed the bounty would want the other one dead and not alive across all chars of an ID. Cons - until the bounty is satisfied, people will …
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Is it time for a stronger lv 10 NPCs in Sirius (CF systems)? Current criminals are Corsairs and Outcasts (mostly), and GMG's lv. 10 ships, as well as a few house fighters. They're all equipped with shorter range Wyrms mk 1 and 2.Could it be made them to have weapons equivalent to those of Coalition lv 10 fighters, like Gattlings, with extended range?Plus, ASF and CSF use stronger weapons but with short range (600 to 700, those MKI and MKII specials)... Perhaps an extended version MKIII for them…
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Just to remind myself on few things in 2.0: - random invasions (Coalition, Nomads, DKs, something else) in X-3043 (or other systems) - will they appear?- will the BMGs return from fixed routes to flexible? (Not trying to troll here, it's just been a while, and I'd appreciate an update if there is any.)