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Search results 1-7 of 7.
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Hi! I have registered 5 years ago first, and now I will try out the Crossfire multiplayer with one of my friends. I have to admit, I am amazed by Crossfire. I started to play Freelancer again because of this mod. My suggestions: 1, Set the vanilla ship and item prices to be balanced with the CF ship and item prices. For example, an Eagle is still 500K, while a CF VHF is 8 million+.2, Freelancer had one aspect because of I wasn't able to enjoy multiplayer: Eagles. The Eagle rendered all of the o…
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(Quote) 3, A missions system with wider level range. For example, you should be able to do high level missions (like in Omicron Gamma and Dublin) in almost any vanilla system (original and High level missions would be present in the same time). I will be sincere. I tried recently a mod with this feature, but I wasn't able to play it, because of I am now officially addicted with the CF High-Resolution System Backgrounds:D Sometimes I simply turn off the engine and watching the environment. With …
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Will the CF equipment will be balanced, or remains the same? For example Coalition weapons has insanely long range and insanely fast projectiles (and some of the CF ships has insane nanobot/shield battery capacity and/or cargo capacity). The Coalition followed an another technological path than Sirius, but even the Sirius level 10 weapons (the one with the 1600 hull damage, forgot it's name) do not have this kind of insane projectile speed and range, even the nomad ones are 600 m/s too (Coaliti…
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(Quote from Duck_Dodgers (SA_SCORPION))Spaceship Crew includes many different kind of personnel: navigator, weapon master, shield master, maintenance/repair, etc..The only valid personnel type would be the maintenance crew for the above described Hull regeneration. Maybe a "personnel upgrade system would be funny to gunship class and up to. You could buy personnel like a power generator/shield upgrade an "attach them".*Maintenance crew for hull regeneration.*Shield master for better shield rege…