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  • Hi! I've been following the Crossfire development for some years. Some time ago, i started making a 3D model. It's been done from scratch using Zmodeler, although i can convert it to other formats if required. The texture is 1024x1024, and has also been made from scratch by me. Here are some shots of the model: I've also made 4 different textures/skins for it: If anyone has experience with making Freelancer ships and is interested in porting this into Freelancer, i would be glad to provide all …
  • i could make a different paint scheme if it fits better...
  • The ship has no name yet. Any ideas? Also, should it be a Light fighter? Heavy fighter? (of course it's small to be a VHF) Is there someone experienced who wants to port it to FL? If so, which format is needed? I already have it in 3ds format. Everything is already UVmapped, so you only have to apply the texture. Now that we speak of textures, is it ok in 1024x1024? I can make any other paintjob if it fits better with whatever faction you want the ship to be in, so just ask.
  • Well, there are already tons of ships in crossfire, so i really didn't expect my ship to be anything special. If you've played Galaxy on Fire 1, you will realise that the ship is based on the "Hawk" ship (it was my favourite ship in GOF1). http://images.wikia.com/galaxyonfire/images/1/1f/Hawk.jpgI've always wanted to be able to pilot that ship in Freelancer, that's the reason why i made this one. However, if i have enough time, i might do another "VHF" variant of this ship, with the same style …
  • The "more plated" is not a bad idea, as i also felt that the texture lacked some "detail", but the plates don't fit with the shape of the ship (wings, etc..) Also, that kind of "plated" is good for capital ships, but small fighters seem like they were quickly applied a generic texture. I'm working in another decoration, i have added a "more plated and dirty" layer, but less prominent, and i've adapted it to fit with the shape of the wings. I have to add more details, but you can see it in gener…
  • About the weapons, i had thought something like this: Well, that if it has 5 guns. If it has only 4 guns, then the center gun should be removed. Anyway, what should be the stats for this ship?
  • I have applied stripes to the wings. Here are some samples of color combos:
  • Here are 8 different textures in a RAR file: https://www.box.com/s/2guzynowxk4i8q5snz4f Te attached pic shows the textures included in the RAR. Although the "white" color combos (right column) are more eye-catching, i personally prefer the ones in the left column, because they are more realistic.The metallic (no paintjob) texture is also nice, as many of the vanilla Freelancer ships have no paintjob, too.
  • Although i personally prefer red-gray for the reason i mentioned before, I like any of them, as long as it fits with something in the crossfire universe. I did the UVmapping with Zmodeler before making the texture. Then i did a template of the mapping and made the texture with that template.UVmapping with zmodeler is not very difficult, as long as the model is not too complex. UVmapping this ship took me about an hour.
  • Yes, i have some free time. Do you also need to UVmap them?
  • I've done a heavier variant of the ship. here comparison of both: And here some different paintjobs: (sorry for the necropost, but i thought it was not necessary to make a new thread for this)
  • don't remember if i sent the models/textures to SWAT_OP-R8R, so here they are, along with the texture variations: download: SHIPS_2VARIANTS.zip - File Shared from Box - Free Online File Storage Both models use the same textures. The ship names are only a suggestion, of course they can be changed if that fits better with the universe... The size is also orientative. Maybe a bit bigger?
  • HB-100 "Wasp" (View in 3D) HB-300 "Dragonfly" (View in 3D)