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So I startzed to play Crossfire 1.9 in single player mode. After I finished the main campaign, I went on to play the additional SP content. Great content, wonderful story, but I'm not here to give it its deserved praise. I'm here to whine about technical problems. First mission (fly to New Berlin) has waypoint issues. All waypoints are fixed and essential, with scripted events in key locations. The mission waypoints also override player waypoints. They actually remove the ability to make player…
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I just checked the main mission scripts. There should be no problem to adapt the main missions' waypoint handling with simple copy and paste operations - at least in theory. I'll have to look into it. Maybe that gives a bit more dynamic options to waypoint handling. Main campaign only specifies the target entity and calculates the rest on the fly, it seems. The path also goes through multiple systems. No need to artificially restrict everything, I imagine. Oh, and I can still set player waypoint…