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Search results 1-5 of 5.
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I bolted on a few extras to Newgate prison and did a special loadout for the addon base part identical to the main base section, but with different lights. I'm taking about the prison station model. Here's a piccie to show you what i mean So the issue i'm having is this. The three prison models behave oddly when under attack. If i attack the base by myself, ONLY the main section fires at me, the middle dockable section. If the pirates attack the station via a patrol path i put in there, then al…
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Hi OP, Here's the code, [Object]nickname = Br02_01ids_name = 196666pos = 3623, 0, 30785rotate = 0, -135, 0archetype = prisonids_info = 65689base = Br02_01_Basedock_with = Br02_01_Basereputation = br_p_grpbehavior = NOTHINGvoice = atc_leg_f01space_costume = pl_female2_head, br_female_guard_bodydifficulty_level = 6loadout = prison_br_01pilot = pilot_solar_hardest[Object]nickname = Br02_01_prison_nodock_01rotate = 0, -135, 0pos = 3623, 309, 30785archetype = prison_nodockparent = Br02_01reputation …
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Tried that, still behaves the same. Don't get me wrong, i can live with how it is, i'm just trying to understand why only the dockable part attacks players but the whole thing attacks npc's. I suspect this is hardcoded somewhere, although why it should be like this, i don't know. It's really stupid behaviour
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The only other items attached are, [Object]nickname = Br02_01_freeport7_space_domerotate = 0, -45, 0pos = 3300, -4, 30461archetype = freeport7_space_domeparent = Br02_01reputation = br_p_grp[Object]nickname = Br02_01_space_tankl4x4_01rotate = 0, 45, 0pos = 3827, 0, 30989archetype = space_tankl4x4parent = Br02_01reputation = br_p_grpThe item i call the prison_nodock is the standard prison model defined as NON_TARGETABLE The Freeport 7 space dome is set to SATELLITE and the space_tankl4x4 is set …