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  • dx8 has bump mapping constants - they must be useful somewhat... I just could imagine that the engine does ignore it for some certain reasosns. Maybe it wasnt stable enough at that times the engine was created...
  • kinda, they found a way to hook the graphic engine and implement dx9 stuff, so instead the dx8 usage the dx9 code is executed...As far as i understood everyone except we But noone was yet killed for asking a kindly question^^
  • But i can ask