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  • Hi there! Here are some things I'd love to see addressed in Crossfire 2.0: 1. Employ a new ship design philosophy. Get away from the linear progression of "this ship is statistically superior to that ship" by adopting a design formula that would be applicable to all ships of the same basic type (LF, HF, Fr, etc.). The formula that I recommend goes like this: [+20%/+2, +10%/+1, +/-0, -10%/-1, -20%/-2], where one of the ship's design parameters (ex: Hull Rating) would qualify to recieve a +20% bo…
  • Wow thanks everyone for the positive comments! I just want to let you guys know that I really appreciate the new life you are breathing into FL with your Mod. I'm a big fan of "immersion" gaming, and I've always felt that FL has the capacity to deliver that experience, so hopefully, all of my suggestions will reflect my commitment to wanting to see an FL Mod that is both realistic and loads of fun to play! Also, as you can see, I'm pretty good with English spelling and grammer, so if you'd like…
  • (Quote) Ah, this is a good point, and here is my answer: Make the various engine types take up cargo space so that an LF that wants to mount an HF engine may do so, but not without sacrificing the ability to mount other equipment options that also require cargo space to install. Sorry, I didn't account for that in my initial post. This means that when ships are initially designed, the amount of cargo space they have needs to be carefully considered so as to accurately reflect the amount a ship …