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  • Hi all, Would like to know if any newtonian physics flight model is achievable on Freelancer through modding... To help with answering in an understandable way for me I've seen some game modding (Transcendence, NAEV, MW4, and also Celestia) and I'm a former developer (from '85 UCSD Pacal to .Net 2008), so I can understand the concepts. However, I'm a quite complete newbie on FL modding. I've read some of the modding tutorial, I see what they mean, but doesn't know the file structure involved. I…
  • Hi Riebens, hi Daywalker, Thanks for your answers. Indeed FL seems to have much more leeway for improvement through modding than I previously thought ! In the link, my interest was not in the main topic, but rather in BlackStar's answer. But I definitely will contact him by PM to see what he actually did achieve.
  • Hello SWAT_OP-R8R, OK, I understand. For instance docking would be uneasy as the guidance systems are setup for the original physics. I've seen the topic on orbiting planets. Seems like making planets like ships or bases instead of fixed objects. I still have to learn the objects types inside FL, so it's a wild guess The fact that ships could be swifter when empty and slow-moving when full could be a quite nice feature ! I'll search for such mods. The idea behind my question is, I'm searching f…
  • Hi Vishnu, Took a peek at the 88 Flak Mod, doesn't seem to have newtonian travel, but that was expected after what SWAT_OP-R8R said. But if the suggestion was rather related to my general FL search, this might be the one ! It seems quite attractive