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  • I've got a question to OP or anybody who knows how the game engine works. This is a graph from my task manager, those spikes going to 100% of processor usage are when FLCF is open, 60% are when game is minimised. If I keep game open and then alt+tab to task manager, it shows constant 100% with a downfall in the moment of alt+tab.Could anyone tell me how is this possible? Fallout 3 wasn't using CPU so much. I'm using C2D 2x2,5Ghz + 2GB RAM + GeForce 7600GS.
  • Nope, it was definitely FLCF. I found that it goes on an CPU overkill in nebulas, but stays near 65% on both cores in normal systems (like NY, NL). I have 1%-5% with game closed and Chrome running, so nope, it's not a background app. Those spikes were actually where game was maximized, cause when I left game maximized for some time and then alt+tabbed to task manager, the graph was like ^^^^^\_ (but I'm repeating myself, I told you that in previous post).
  • TDDSKiller shows nothing. As of voltages, I had a better idea, if you want to dig in specs:Report was taken while running Windows Experience Index test to get CPU to 2500mhz, cause without pressure it downsteps itself to 2x1.2ghz. (Hidden Content)
  • Cool story bro. PINs from CPU-Z report. Mkay. Even if it was possible, I'm not using internet banking and don't really care about my password. I'll explain that 3rd time, cause I see it's not perfectly clear to everybody. When I'm mining in nebula systems my processor usage looks like this: Now, as it is obvious, processor usage actually goes to 20% when my PC stops rendering game graphics. Your argument about keeping task manager open is invalid, I get to ~15% with task manager, chrome, foobar…