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  • It makes a fully working shrink wrapped sur file for single group models without issues. I've tested surs made with this for days on end and not had any problems. The sur generator will work on items like cargo cannisters as well with no known problems as well as bases using the modular design concept (bases made from different sections) There is an issue with multi part models as the hitpoints section isn't included for that type of model so it will crash if the model is hit on certain hardpoi…
  • I hear what you're saying OP, i really do and fully understand where you're coming from. I have my own ways of doing things as well which would probably seem weird to others but work for me. Working form fitting sur files are the holy grail for a lot of people, and a utility that does that is what we're all after. There are many ways to create sur files, kind of depends what you're after and secondly, what sort of model you're making the sur for. For me at least, the sur builder does what i want…
  • This is to show off the new SUR utility by Schmackbolzen. I tried it on a new rock asteroid model that you can fly into and dock with.Points of interest, it's detecting every undulation on the surface of the asteroid, also the fly through entrance as well with all the various internal parts properly covered by the sur which the utility accurately finds. There is no cheating going on here with the use of the phantom physics command. I've tested this base in a full battle environment and all parts…
  • Yes i agree with you, they do look on the large size but i haven't experienced any issues yet, although i am on my test server. One of the things i like about it is the ability for it to handle models like the one i posted in every little minute detail. Only time will tell, although Sushi claims an improvement in framerates since he converted all his models in the Star Wars mod he's working on Going to try it on some of the Starlancer bases, see how they shape up. Seeing as i can't get my head …