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  • huh, couldnt it just be regular guns with negative damage ? i remember when i made scenarios in SW Galactic battlegrounds... we edited the damage of a unit wit ha negative value to "heal" other units. That's how jedi heroes had a force-heal power
  • frightened okay !
  • (Quote from Zuhko)Ah ! if the damage value is an unsigned integer, -1 will be interpreted as 65535 damage i guess... often forget that game values often use unsigned values... (Quote from Seqan) Yup he already said it ! FLHook from CF has some functionalities incompatible with other FLHook projects and cannot be merged. Either we devellop stuff for ourselves (ofte ntoo long for the gained benefit) or we lose existing functionalities to gain new ones (OP doesnt want to).