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CF is a lot harder then the original FL (which is great). Ittakes long time to drop enemy ships which is fine, but the balance seems to be off. I’m playing in SP (smalls kids and need to beable to pause if they wake up from their naps) finishing up mission one going tothe rogue base near Pittsburg Beta 4 dies very quickly. I’ve taken several cracksat it I can drop a few rogues before he dies and the mission fails, but not allof them. I’m running 3 class 2’s and I won’t pretend to be an ace, but…
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Tnx for the input. I guess what I'm wondering is did the NPC's get overlooked when the game was altered? For example if a rogue take 1000 points of damage to die in normal and 4000 in CF, but the NPC's still only take 1000 before they are dead. I can't program to save my life, but it might be something this simple. Most mission the NPC's don't do anything for you but adsorb a few hits, but if they need to live to keep going they would need to be balanced to the rest of the world.
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beating the rogues is not too hard. The slide thing works okay every no and then I get hit like a sitting duck, but I can drop others faster. I reinstalled CS with the no story option, but was supprised by the high level of cash paid for a captured pilot vs. most ship upgrades. It is a bit harder then Discovery The good fighter to gunboat grind board me. I've not done well with 2.00 refire weapons vs. fighters that would be a good skill improvement (I also can't use mines remotely well). If I ge…