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  • I personally think that encouraging interractions between players is to be favoured to no roleplay. Sharing responsabilities and actions (as opposing to be a one-man army) could be very productive, for example: If I were a pirate I would ask a smuggler buddy of mine to check his contacts and find me the best trade route of the day. Then I would ask him to accompany me in his train and I would ask for a big tax so that eventually somebody doesn't pay (or just waste him) then tipp of the smuggler…