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(Quote from Galactus)I think dual screen would be problematic, because your aim and all the hud-windows would be splitted. I'd rather test a triple-screen setup. With a fisheye foxv value in the camra.ini you would be able to look behind your ship without turning around (But i think with the jflp.dll in 1.82 this isn't easy to get working) Edit: i think he wants to try it because he has 2 monitors - why waisting one of them, when you may get an "ultra widescreen cinerama space view"?