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Search results 1-6 of 6.
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(Quote from AbrasDevil) Exactly the opposite, fellow Abras We had a docking sequence from old FL which looked just how it was supposed to, but then OP changed it because in 1.8 BSs were getting stuck trying to undock, but the sequence affects all ships.Basically, for the sake of a few (battleship)players flying those big ugly things we all have to put up with the new prolonged, illogical undocking sequence, especially unpractical while undocking a train as it gets it's front facing the planet. …
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(Quote from Daywalker) Don't start about realism lol. Getting from 1 planet to another in a minute is realistic? Have you ever seen an episode of Star Trek? Takes them days...so ... Since we're not getting any younger we need as hardcore as possible in as less time to spend as possible... that's realistic from my pov
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(Quote from SWAT_OP-R8R) As far as I am aware nobody asked you to make trains dockable on most stations nor to make a new docking sequence for big ships. It was your own choice, and because of that you should be able to accept some critisicm. I was just pleased with how things were back since 1.7, all we needed was a stable dynamic economy and things not disappearing as you jettison then into open space and switch in 3 secs, you decided to make it drastic
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(Quote from I1ian) Have your traded recently? Have you idea how long it takes to dock and undock a soulforge train on a planet, not to speak on a station? By the time I undock and dock 10x to buy 5000 units for my train, I can do 10 runs (or, in the case of stations, even more) with my APC for example, making the soulforge train completely useless unless going really really long distances. I was more for making mooring fixtures on all planets for trains to dock, forcing players with trains to t…