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I know that OP wont put an eye on it very soon - but it hought to post it anyway. I somewhere have found that those constant crashes are not server related but there must be a reason that all clients seems to loose the connection concurrently. Thats when players are kicked because NPCs seems to appear or shot each other... dunno exactly what. I found a thread on TSP with a few crash offsets - that could help to limit the expectations for possible crashes. Requirement would be that the server cr…
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So is the server not crashing? In this case there must be an event (dunno what) that lets all clients disconnect. --> Could FlHook or the Anticheat cause those problems - if yes are there no logs to look through? The offsets in the dlls are related to the vanilla version and with that might change - but if the offset is near it could be maybe a similar reason.I can try to run freelancer in the debugger - and wait till there comes a disconnect. As freelancer itself is not crashing there wont be …
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yes - so i thought at least to talk about it and do offer some ideas. Just so not OP alone is forced to work on this - but somehow we need input from him to what we could look for. I guess there are a few specialist here as well - who at least can search for reasons or spread their ideas... If there is a misbehaviour of something than a reason needs to be found. Stepping all time in the dark seems for me no option.
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but the clients only seems to be disconnected... And someone needs to disconnect them - either the client itself or the server. I would say the later one as a disconnet of one client mostly wouldnt result in a disconnect of all other clients as well. I am still thinking loud Is there not a "list" what we can try to exlude possible reasons: I mean what about to disable flhook for 2 days - look if the problem still persist. If not then its flhook related. If yes then the next one, activate flhook…