Well, this is true if a player is also playing other mods via FLMM. In my case, CF is the only mod I play, and when CF is the active mod in FLMM, the FL icon is replaced by the CF icon, and activates the CF launcher directly. If the installation is done correctly, one only needs to start FL from the CF icon, which bypasses FLMM. But the point of the thread is that with the dynamic economy running again, at least once per day, one of those server restarts also cycles the economy files, so a full…