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Search results 1-6 of 6.

  • (Quote) It is not really a bug -- it is a side effect of the Freelancer engine, which is limited to 4:3 scaling. While you can easily change the display resolution; filling a wide screen with Freelancer (without cutting off something) is not so easy. If your monitor will do 1440 x 1080, then try that. Some people use keyboard commands rather than the top menu, so they endure missing part of the top and bottom of the screen. Others claim some success by changing both fonts and screen resolution,…
  • I found the tutorial on moddb to be both cryptic and incomplete. Here are two simpler and more thorough approaches: FL on widescreen (I am not sure if the jflp plug-in will work with Crossfire, but the fovx values will work pretty well for 4:3, 16:10, or 16:9 aspect ratios)
  • (Quote from Huor) JFLP.dll does not add any cheat features that Crossfire does not already have (roll and vertical strafe). JFLP really is the superior solution but, if it does not work in Crossfire, then the fovx values will work. Unfortunately, JFLP is a bit confusing, because there is a patch version (1.0) and a plain DLL plug-in (version 1.1). The patch would obviously be over-written by Crossfire, so it is moot. The version 1.1 JFLP.DLL is the plug-in that provides widescreen support. It i…
  • (Quote from Huor) I'm not made at you, Huor! I was only describing how it works. In any case, the reason that I listed the fovx values first is because JFLP might not work with Crossfire.
  • (Quote from Michael) That is exactly what I did, Michael. Take another look: FL on Widescreen Changing fovx will put everything on the screen so that the game plays correctly. If you want to move the HUD windows to the edges of the screen, then the JFLP plug-in is the right way to do it. It calculates the actual screen resolution and adjusts window placements accordingly.
  • (Quote from Michael) Right. Changing the fovx values fixes everything except for the HUD window locations.