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  • Crossfire is brilliant. Absolutely brilliant. You guys have made a breakthrough in Freelancer mods that is long overdue: extensions to the story line (Mission 14, Jack Blinch, etc.) While multi-player is an amazing capability, I am really a single-player fan at heart. Open SP just doesn't cut it, because there is a huge difference between directionless exploring and exploring for the purpose of following an ongoing story. Most mods don't even attempt to extend the story line because they get st…
  • (Quote) I cannot answer any of the questions that you asked, but I can answer a couple that you did not ask. Several new ships (including Very Heavy Fighters) are available from New York, as soon as you finish Mission 1. More new ships are available from New London. If you think that you are earning too much money with prisoners and VIPs, that is only because you have not tried to buy a new ship yet. You will NEED those millions! Hint: Display Patrol Routes in your Nav map to find Hidden Bases,…
  • (Quote) Dumb question (only relating to the technology part): Wouldn't it be easier to build character-manipulation features (such as a bank) into a web application (rather than into the in-game console)? You would have complete control that way (and more flexible user interfaces). If I am totally off base on that, then just ignore me.
  • (Quote) So very true! I said "easier" :), but I understand your point. You're trying to get things stable and updated, while other folks are sharing their dreams of the future. And I know how long the hours can be. Almost all projects take longer than originally planned, and you sounded tired yesterday. I was just thinking outside the box... that character manipulation does not need to be done in real time, therefore it does not need to be done inside the game engine, which has limited User Int…