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Usually in a space sim I'd agree, but Vanilla NPC AI is less than amazing during the storyline and it is somewhat easy to keep a ship and weaponry on par with or more advanced than your opponents'. Considering the varying strengths of factions in Sirius, NPC missions tend to achieve the same training result as a simulator would if the right ones are selected. Another thing to bear in mind is that in Starlancer the player is military (simulators are made available and you are assigned to a ship),…