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I tried giving your method a shot OP. I must be doing something wrong too. When making the SUR parts in milkshape I left each primitive (box, cylinder, ect.) in its own group. And resized the SUR using FLmodel tool as you stated I can get the SUR to show up in HardCMP... but ingame, like mknote, I have no collision or hit detection. I tried different setting combinations with no luck. Hopefully you can refigure this out. I'd much prefer your method over my current method, b/c the SURSplicer met…
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Oh man, this is Argh's method of making SURs using Lithium Unwrap. Yeah this works and is less tedious than the SURsplicer method. @ OP -Have you tried using the Shrink Wrap exporter option? I could of swore it works (its been some time since Ive used this method). If I get time tonite Ill give it a shot. (Quote)Aye, this is an issue with using the Shield Bubble exporter option. I cant recall offhand if Argh's method works using Shrinkwrap, hence my previous comment to OP. I've however used shr…