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I remember on one mod (cannot remember if it was Phoenix RPG or Monkey U) where I made the turrets for cap ships to only be used by what they where supposed to be on. Such as, you could not put a Battleship turret on a cruiser or gunboat, which they had many problems with people doing just that. Now comes a question Could we do the same for engines by giving them classes for different types of ships? Say a light fighter has a class 1" engine heavy fighter has a "class 2" engine and so on all th…
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What about changing the name in the cmp file to something like DPEngine11 then code it to require DPEngine11 for different engine types before the engine could be attached to the ship. Then change each type of ship class to something different. DPEngine11, DPEngine22, DPEngine33 etc.... Hope this is making sense [7]