does your mainboard have an on- board graphics card? or is there an old one lying around?
You could also try compatibility mode for Win XP if you didn't do that already.
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Register a new accountdoes your mainboard have an on- board graphics card? or is there an old one lying around?
You could also try compatibility mode for Win XP if you didn't do that already.
Nope thats normal. You shouldn't have any problems playing SP
Just asking...could it be some kind of problem with his graphics card? Maybe its too "new"?
I had this problem with some other games, they couldn't detect my card and set all textures, effects etc. to almost zero, but were working fine with older cards.
That's the only other problem that comes to my mind, anything else was already tried.
Yep, just like Michael said, the new CF story comes right after the original one. To me it worked like that: after the last original mission, just fly where you want to go and get a new ship, weapons, shield and whatever else youmight need. Then follow the marked waypoints to the first crossfire mission.
To your second question: you can sure get yourself some ID, but you don't need it since there is no NPC who cares about it. I think it is just not possible to delete the "multiplayer Items" without getting two mods...one for SP and one for MP...but I don't know exactly.
But anyway, have fun playing, get ready to bite in your keyboard, for the new missions are really hard sometimes (25+ tries one some of them) and enjoy the community and the roleplay online.
1. To me (so far only played SP...great new campaign btw) missiles are
pretty useless, except when attacking cap ships and within the first seconds before the dogfight starts. So I would like to have
them faster, maybe with some kind of missile lock before, like:
A. Engage enemy
B. Keep enemy in sight for 2-3 seconds or so (to get the missile locked)
C. Fire and forget^^
This way the increased speed (and with that the lower chance to drop CM's) would not unbalance missiles, imo.
2.
Some kind of information about the agility on the infocards of the
ships (ranging from 1 to 10 or 1 to 5 or whatever). That would be great
for new players to get a clue which ship would fit them and not have to
buy and test every single fighter, freighter, transport to see if it suits their needs or not.
3. More chances to sell the escape pods. I mean if you kill some corsair ships and dock on one of their stations, they would be glad to get their comrades back, wouldn't they? so instead of ensign/ major/ seargant/ etc. pods there could be LSF/ corsair/ Daumann/ etc. pods.
Would be more variety in selling them, i think (the prison stations of course buy all the pirate pods...they need cheap workers...or just some evening fun when putting outcasts and corsairs into one room).
And of course not every station/ planet buys the pods of their faction (no money around), just, let me say, 2 to 4, depending on the faction size (more selling locations for synth foods pods than for Xenos ones).
Mhhh...that's all i can remember for now...and the ferrets are biting my feet...so i need to stop now and play with them
P.S.: These are only SUGGESTIONS. If it's not possible or too much work, just tell me and I'll be fine with that.