Posts by DaBoss

    Just wondering if anyone can shed some light on my problem. My CF installation just stopped working....cant figure out why. I have to date: Uninstalled and deleted everything. Updated windows. Updated graphics card drivers. Checked and doublechecked antivirus and Windows firewall to make sure they are not the culprits( blocking connection and so on )( Even tried with both deactivated , just to check ). Reinstalled FL. Re installed FL Mod manager 1.31. Re installed CF 1.81. Activated the mod.


    When I hit the launch icon the client opens like it should and downloads the nessecary updates. It goes all the way till the Multiplayer button becomes active. Hit that and it just does nothing...as in ....nothing. Man this is frustrating. I've been playing Cf for the past 2 months with no problems so it cant be system specs. I'm running XP Home Service pack 3 on a multi OS bootloader. All legal stuff and updated via Microsoft to the latest updates. The Os is pretty clean with very little other programs installed. I'm running this for CF specifically.


    I have saved my account id and all that , but I cant get far enough started to input the id......


    Any ideas?

    Ahemmm....Nebie here. Played 1.7 a few months back amd excitedly wanted to try 1.81.....So I went about installing the new mod and got all running and so on. Downloaded patches and what have you. Finally got the server to appear in the list , my whole sunday gone by now , only to find that now I need a password. Fogive me if I am being ignorant ....where do I find this password?

    Just as a matter of interest. I played Disco for a long time and in there you can dock whatever to whatever. Trains / BS's and all the rest can dock any station /planet / shipyard. I see the relevance in BS/ Trains not docking other ships or stations smaller than themselves but Shipyards? Surely these ships should be able to dock shipyards as they get built in there in the first place. Also the trading oppurtunities for trains are horribly scarce as it is. Maybe enabling docking at larger stations is not nessecarily a bad idea. Another option was cargo pods. How come the damm things are useless? The train takes a full load on its own with or without the pods. That's just stupid. Rather make the train's own cargo hold smaller /like 500 units / and enable enlargenment by adding the pods up to like maybe 10 or 20 000 even. A possibility would be to limit the pods to the type of cargo they can carry. Like there's already different types availble with the names coded to the product they can carry. Then the players can carry only that type of cargo and routes could then be more logical. For instance: We all know Stuttgart produces the best foodstuffs due that carbon dioxide rich atmosphere. So obviously food needs to be cargoed from there to areas where its needed. NOT from desert planets used for mining minerals to Stuttgart. Maybe there could be a general purpose cargo pod too to enable other goods and create more trading oppurtunities. But these might not e able to carry dangerous goods like Alien Organsims or such.
    Just ranting a bit but some of the logic in game doesnt always make sense to me.





    Quote

    Originally posted by ʇǝuƃɐɯ


    naah docking w/ stations would mess up the balance. besides - then the trains could be able to do it too. ofc i'd like to do custo run in 100% train not train/pup combo :)
    I'll try that station docking l8r to see it myself...