Starflight and Protostar rocked. The story of the Umanu, Spemin, and the G'nunk was awesome.
Posts by Forsaken
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So true. This is one of the reasons, I've debated stopping work on my mod in the past.
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Oh man, this is Argh's method of making SURs using Lithium Unwrap. Yeah this works and is less tedious than the SURsplicer method.
@ OP -
Have you tried using the Shrink Wrap exporter option? I could of swore it works (its been some time since Ive used this method). If I get time tonite Ill give it a shot.QuoteOriginally posted by mknote
1. My shield bubble seems to remain even if my shield isn't attachedThis is... annoying, because the shield bubble is so freaking huge that, when I try to exit the docking bay, I bump into it. The shield bubble doesn't seem to exist on wrecks though, meaning it's probably an INI deal, rather than a problem with the SUR.
Aye, this is an issue with using the Shield Bubble exporter option. I cant recall offhand if Argh's method works using Shrinkwrap, hence my previous comment to OP. I've however used shrinkwrap with good success using other methods (like that tutorial I wrote, which was posted on the discovery forums). All of the other SUR's I made didnt use the a shield bubble b/c FL by default will use the hull sur as the shield bubble if there isnt a shield_link entry in the shiparch.ini or a big shield bubble on your SUR. I have a few examples for you to look at if you want... PM me if you want my MSN addy. -
Yeah that was one of my first experiments into SURs. That method definitely works (thats why I wrote that tut), I've done 80+ surs that way, but this method (Op's) has the potential to save ALOT of time and is generally less painful.
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I've toyed around with this method, but cant seem to get hit detection.
I hope you remember the missing step. I'd very much like to use this method and be done with the SUR Splicer all together.
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great thanks. I'll keep playing around with it, and if I can get it to work, I'll let everyone know what the settings were.
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I tried giving your method a shot OP. I must be doing something wrong too.
When making the SUR parts in milkshape I left each primitive (box, cylinder, ect.) in its own group. And resized the SUR using FLmodel tool as you stated
I can get the SUR to show up in HardCMP... but ingame, like mknote, I have no collision or hit detection.
I tried different setting combinations with no luck. Hopefully you can refigure this out. I'd much prefer your method over my current method, b/c the SURSplicer method is too time consuming, tedious and basically a big pain in the rear. [7]